Damage & Health
Damage Thresholds (add current level)
0 – 6
Minor
Mark 1 HP
7 – 12
Major
Mark 2 HP
13+
Severe
Mark 3 HP
HP
Stress
Hope
Spend a Hope to use an experience or help an ally
Hope Feature
Psionic Intrusion: Spend 3 Hope to remove a mind condition from an ally.
Psi Points
Strength of Will — 2 per Proficiency Tier = 4 Total
Spend to empower your Discipline. Lasts for scene, resets on longrest. Mark a Stress per psi point over one used simultaneously.
Experiences
The Wandering Eye
+2
Last One Standing
+2
Unchained
+2
Class Features
Mental Composure
Mark a Stress to gain a Hope, or spend a Hope to clear a Stress.
Strength of Will
2 psi points per proficiency tier. Spend to empower Discipline. Lasts for scene. Resets on longrest. Mark Stress per extra psi point used simultaneously.
Gold
Handfuls
Bags
Chest
Notes
Emotion Manifestations
Click an emotion to switch · 5 hours study to master once unlocked
● Anger — Manifested
● Anger — Primary
Arcane Gauntlets
Gauntlets of the Enflamed Soul
INT · Melee
2d10+3 mag
Allow use of Cindergrasp
Active Armor
Armor of the Do'Shai
5 / 11
3
Flexible: +1 to Evasion (included in score)
Mastery Tracker
Click Unlock when an emotion becomes available · Fill hour pips as you study (5 = mastered)
ANGER
✦ Mastered
FEAR
✦ Mastered
SORROW
PRIDE
CONTROL
PEACE
EMPTINESS